[Patch Notes] Stable Update 1.04.152050

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Faz
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[Patch Notes] Stable Update 1.04.152050

Post by Faz » Wed Jul 03, 2019 8:54 am

Hello Survivors, We have a new Stable Update going live, including fixes prepared on the Experimental branch. Please, report encountered bugs here or in our Feedback Tracker. Patchnotes NOTES
  • It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q.DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME FIXED
  • Fixed: The Menu/Server Browser UI remains present while on a server (occurring when the connection timer is present at the same time as the login queue one).
  • Fixed: Server crash upon connection
  • Fixed: The Play button wouldn't work under certain circumstances (T141249)
  • Fixed: Incorrect name of the material that was taken from the Watch Tower
  • Fixed: There was no sound when mounting the barbed wire with pliers
  • Fixed: 6-M7 Grenade did no damage (T141844)
TWEAKED
  • Tweaked: 100 new player spawn points for server hopping (all with positioned away from the coast)
  • Tweaked: Global lighting config (changed the thresholds, toned down the blue during overcast dusk and dawn, desaturated the cloud textures)
  • Tweaked: Lowered damage from all surfaces to the shoes (damage constant lowered to about 1/3 of previous value)
  • Tweaked: footDamage parameters tweaked for object (roadway) surfaces
  • Tweaked: Durability of shoes (damage system hit-points of shoes)
  • Tweaked: Epinephrine provides a complete stamina refill for 60 seconds (formerly just a one time boost)
MODDING
  • Added: Script function Entity::MoveInTime
  • Added: Name of the PBO which is not part of server data in error message
  • Fixed: Movement on ladder when the parent entity is moving
  • Fixed: Door collision after rotation change


Source: https://forums.dayz.com/topic/245104-st ... 104152050/

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